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DiscordWebhook

DiscordWebhook

qolJemsire

Displays chat and events in Discord using only a webhook. Multi channel support!

About DiscordWebhook

A Hytale plugin that links in-game events to a Discord channel using a webhook. This plugin automatically sends player join, leave, deaths, chat messages, and server lifecycle events to your Discord server.

Current Features

Event Configuration System: Individual configuration files for each event type

Placeholder System: Dynamic placeholders like {player}, {message}, {deathCause}, {time}, etc.

Timezone Support: Time placeholders with timezone control (e.g., {time-america/los_angeles})

Multiple Webhook Channels: Route different events to different Discord channels

Message Customization: Full control over message format (embeds, plain text, or both)

Event Toggling: Enable or disable individual events

Update Check: Check Github releases for updates and notifies you if there is one

Hot Reload: Reload configuration without restarting the server using /dw-reload

Default Event Templates: Default event configurations are automatically copied from resources on first launch

Current Events

Player Join Events: Sends customizable notifications when a player joins the server

Player Leave Events: Sends customizable notifications when a player leaves the server

Player Death Events: Sends customizable notifications when a player dies on the server

Player Chat: Forwards all player chat messages to Discord with full customization

Server Boot: Sends a notification when the server starts up

Server Shutdown: Sends a notification when the server shuts down

Installation

Download the latest release from the releases page

Place the DiscordWebhook-x.x.x.jar file into your Hytale server's mods folder

Start your server to generate the configuration files

Edit the Jemsire_DiscordWebhook/WebhookConfig.json file and add your Discord webhook URL(s)

(Optional) Customize individual event configs in Jemsire_DiscordWebhook/events/ folder

In-game type /dw-reload to hot reload the config to start the plugin

Note: Default event configurations are automatically created on first launch. You can customize them or leave them as-is.

Configuration

After first launch, configuration files will be created in your mods folder. The plugin uses a two-tier configuration system:

WebhookConfig.json: Main configuration with webhook URLs and channels

events/: Individual event configuration files

Getting a Discord Webhook URL

Open your Discord server settings

Go to Integrations → Webhooks

Click New Webhook or select an existing webhook

Copy the webhook URL

Paste it into your WebhookConfig.json file

Main Configuration File (WebhookConfig.json)

The main configuration file is located at Jemsire_DiscordWebhook/WebhookConfig.json:

{ "WebhookLink": "https://discord.com/api/webhooks/YOUR_WEBHOOK_URL_HERE", "Version": 2, "UpdateCheck": true, "WebhookChannels": { "default": "https://discord.com/api/webhooks/YOUR_DEFAULT_WEBHOOK_URL", "staff": "https://discord.com/api/webhooks/YOUR_STAFF_WEBHOOK_URL" } } Configuration Options:

WebhookLink: Default webhook URL (used as fallback)

Version: Configuration version (currently 2)

UpdateCheck: Enable/disable automatic update checking

WebhookChannels: Map of channel names to webhook URLs (e.g., "default", "staff", "admin")

Event Configuration Files

Each event has its own configuration file in Jemsire_DiscordWebhook/events/. Default configs are automatically created on first launch:

PlayerChat.json - Player chat messages

PlayerConnect.json - Player connect events

PlayerDisconnect.json - Player leave events

PlayerDeath.json - Player death events

Boot.json - Server startup events

Shutdown.json - Server shutdown events

Event Configuration Structure

{ "Enabled": true, "WebhookChannel": "default", "MessageJson": "{\"content\": \"💬 **{player}**: {message}\"}" } Configuration Options:

Enabled: Enable or disable this event (true/false)

WebhookChannel: Which webhook channel to use (must match a key in WebhookChannels from main config)

MessageJson: Raw Discord webhook JSON with placeholders (see below)

Message Format Examples

Plain Text Message:

{ "Enabled": true, "WebhookChannel": "default", "MessageJson": "{\"content\": \"💬 **{player}**: {message}\"}" } Embed Message:

{ "Enabled": true, "WebhookChannel": "default", "MessageJson": "{\"embeds\": [{\"title\": \"📥 Player Joined\", \"description\": \"{player} has entered the world!\", \"color\": 65280}]}" } Combined (Text + Embed):

{ "Enabled": true, "WebhookChannel": "default", "MessageJson": "{\"content\": \"New player!\", \"embeds\": [{\"title\": \"Player Joined\", \"description\": \"{player} joined the server\", \"color\": 65280}]}" } Server Event with Timezone:

{ "Enabled": true, "WebhookChannel": "default", "MessageJson": "{\"embeds\": [{\"title\": \"🚀 Server Started\", \"description\": \"Server started at {time-america/los_angeles}\", \"color\": 3447003}]}" } Available Placeholders

Placeholders are replaced at runtime with actual values. Use {placeholderName} in your JSON strings.

Player Placeholders:

{player} - Player's username or display name (context-dependent)

{playerUsername} - Player's username (alias)

{playerDisplayName} - Player's display name (alias)

{playerUuid} - Player's UUID (if available)

Chat Placeholders:

{message} - Chat message content

{content} - Chat message content (alias)

Death Placeholders:

{deathCause} - Formatted death message

{deathMessage} - Formatted death message (alias)

{deathMessageRaw} - Raw death message (if available)

Time Placeholders:

{time} - Current time in server's default timezone (format: yyyy-MM-dd HH:mm:ss z)

{time-<timezone>} - Current time in a specific timezone (e.g., {time-america/los_angeles})

Timezone Examples:

{time-america/los_angeles} - Pacific Time (PST/PDT)

{time-america/new_york} - Eastern Time (EST/EDT)

{time-america/chicago} - Central Time (CST/CDT)

{time-america/denver} - Mountain Time (MST/MDT)

{time-europe/london} - UK Time (GMT/BST)

{time-europe/paris} - Central European Time (CET/CEST)

{time-asia/tokyo} - Japan Standard Time (JST)

{time-australia/sydney} - Australian Eastern Time (AEST/AEDT)

{time-utc} - Coordinated Universal Time (UTC)

Timezone Notes:

Timezone names are case-insensitive (e.g., AMERICA/LOS_ANGELES works the same as america/los_angeles)

Any valid Java timezone ID can be used (see IANA Time Zone Database)

If an invalid timezone is specified, the system will default to UTC and log a warning to the console

Time format includes the timezone abbreviation (e.g., "2026-01-25 10:30:45 PST")

Note: Some placeholders won't work in some events. Placeholders are automatically escaped for JSON, so special characters won't break your webhook payload.

Commands

/dw-reload - Reloads the plugin configuration without restarting the server Permission: discordwebhook.reload

Usage: Only reloads if the configuration has changed

This project is open-source:

Feel free to contribute or spin it into your own system! Check out the Github

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Downloads
279
Created
Jan 15, 2026
Updated
Jan 25, 2026
Version
Early Access

Categories

Quality of LifeUtility

Screenshots

DiscordWebhook screenshot 1DiscordWebhook screenshot 2DiscordWebhook screenshot 3DiscordWebhook screenshot 4

Download Mod

Download on CurseForge
Free download • 279 total downloads

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Frequently Asked Questions

What is DiscordWebhook?

Displays chat and events in Discord using only a webhook. Multi channel support!

How do I download DiscordWebhook?

You can download DiscordWebhook for free from CurseForge. Click the "Download on CurseForge" button on this page to go directly to the download page.

Who created DiscordWebhook?

DiscordWebhook was created by Jemsire. The mod has been downloaded 279 times.

Is DiscordWebhook compatible with Hytale servers?

DiscordWebhook is designed for Hytale and can be used on both single-player and multiplayer servers. Check the mod page on CurseForge for specific compatibility information.

How do I install DiscordWebhook?

To install DiscordWebhook: 1) Download the mod from CurseForge, 2) Place the file in your Hytale mods folder, 3) Restart the game. The mod should load automatically.