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HyTame - Animal Breeding

HyTame - Animal Breeding

creaturesLaitK

Animal breeding and baby growth for Hytale to expand your farm

About HyTame - Animal Breeding

Currently merging this mod with TheBrandolorian's "Tameable Animals"

HyTame

This mod is actively being developed. For issues or suggestions, click on one of the links above.

Quick Overview

Animal breeding and baby growth for Hytale to expand your farm.

Disclaimer: This mod prioritizes making livestock reproduction possible. I recommend keeping animals in a pen and close together for best results. Always make a backup before trying new mods.

What It Does

Feed two animals to breed them (press F with appropriate food)

Babies spawn and grow into adults over time

All creatures in the base game supported

Fully configurable via commands or JSON

Add custom animals from other mods

Name animals and persist them through game restarts

What It Can't Do (Yet)

Define which foods attract animals (uses base game foods)

Make animals follow you (taming planned)

Feed babies to speed up growth (planned)

Interrupt animals that are fleeing or sleeping (the mod doesn't change animal behavior)

Quick Start: Find two animals → feed each one their favorite food → they breed → baby grows up.

Useful commands: /breed config info Cow (check foods).

Releasing 1.4.0 on Beta channel for feedback. Always make backups and install at your own risk.

Known mod incompatibility:

More mounts

What's New in v1.4.0 (Beta)

Taming - Merged with TheBrandolorian's "Tameable Animals" to add taming to the mod. Now animals need to be tamed before you can breed and name them.

Animal Persistence - All tamed animals are now persisted and should be restored if they are removed for some reason. Only deceased animals won't respawn.

Food-based Taming - Feed taming food to wild animals to tame them. The configuration now defines base food which can be overridden by taming food, healing food (WIP) and breeding food.

(WIP for Release) Peaceful tamed animals - Animals will stop being scared or agressive once tamed

What's New in v1.3.x (doesn't work in solo, enable alpha files for server)

Fixed a bug with animals disappearing on game restart after using name tags (data may be recoverable in next update but no)

Fixed a bug that made the mod break in solo games

Removed excessive logging in the server console

What's New in v1.3.0 (doesn't work in solo, enable alpha files for server)

Deprecated Commands

The following legacy commands still work but show deprecation warnings. Use the unified /breed command instead:

/laitsbreeding → /breed help

/breedstatus → /breed status

/breedconfig → /breed config

Fixed

Various performance improvements

Various bug fixes including handling multiple worlds, potential memory leaks, potential server crashes

Horse feeding and mounting should now work (might still need to hit them once like in the base game)

Various bugs caused by changing the model of the player or spawning a model

New Features Preview (some features might not work)

Animal Taming System

Name Tags - You can now craft name tags at the farming bench and tame an animal

Random cute names - Animals get random names like Fluffy, Spot, Buddy, Luna, etc.

Ownership system - Tamed animals belong to the player who tamed them

Entity Persistence

Persistent taming data - Tamed animals are saved to tamed_animals.json and survive server restarts

Respawn system - Tamed animals that despawn will respawn at their last position when a player approaches (64 block radius)

State preservation - Growth stage, breeding cooldowns, and all taming data are preserved across respawns

Auto-save - Data auto-saves every 5 minutes

Shutdown save - Data is always saved on server shutdown

Custom Animals (from other mods or future updates)

Role-first registration - /breed custom add <npcRole> <food> register by NPC role

Auto model discovery - Plugin validates the role exists, spawns a temp entity, and auto-discovers the model asset ID

Baby role mapping - New /breed custom setbaby <model> <babyRole> command for dedicated baby NPC spawning

Scaling fallback - If no baby role defined, babies spawn as scaled-down adults (40% size)

Custom animal spawn detection - Custom animals are now detected immediately when they spawn (same as built-in animals)

Features

Feed animals to breed - Press F on animals with their favorite food to put them in love mode

Proximity breeding - Two animals in love will automatically breed if close enough

Baby animals - Breeding produces baby animals that grow into adults over time

Wild baby growth - Wild baby animals found in the world also grow into adults

Breeding cooldown - Parents need time to rest before breeding again

All creatures in the base game - All livestock in the base presets, as well as wild animals and all other creatures in the base game

Any custom creature from mods - You can add any creature you added from any other mod (and if there is a baby version of the creature you can also register it)

Multiple breeding foods - Each animal can accept multiple food items

Preset system - Quick configuration with built-in presets

Fully configurable - Customize everything via JSON config or in-game commands

Installation

Place the JAR file in your server's mods folder

Restart the server

(Optional) Configure via /breedconfig commands or edit the JSON file

Feed animals to start breeding!

How It Works

Find two animals of the same type

Feed each one their favorite food (use /breedconfig info <animal> to check)

Both animals enter "love mode"

If close enough, they breed and a baby spawns

The baby grows into an adult based on the configured growth time

Supported Animals

Livestock (Enabled by Default)

Cow - Cauliflower (or Wheat, Lettuce in curated preset) Pig - Brown Mushroom (or Carrot, Potato, Apple) Chicken - Corn (or Wheat, Rice) Sheep - Lettuce (or Wheat, Cauliflower) Goat - Apple (or Wheat, Carrot) Horse - Carrot (or Apple, Wheat) Camel - Wheat (or Cactus Fruit) Ram - Apple (or Wheat) Turkey - Corn (or Wheat) Boar - Red Mushroom (or Brown Mushroom, Apple) Rabbit - Carrot (or Lettuce, Apple) Bison - Wheat (or Corn)

Plus variants: Desert Chicken, Mouflon, Wild Pig, Skrill, Warthog

Wild Animals (Disabled by Default)

Can be enabled via config or the zoo preset. These spawn as small adults and grow to full size.

Mammals - Wolf, Fox, Bear (Grizzly & Polar), Deer, Moose, Hyena, Antelope, Armadillo, Snow Leopard, Mosshorn, Sabertooth Tiger Birds - Duck, Pigeon, Parrot, Owl, Crow, Raven, Penguin, Flamingo, Bat, Bluebird, Finch, Sparrow, Woodpecker, Hawk, Vulture, Tetrabird Critters - Frog (Blue, Green, Orange), Gecko, Mouse, Squirrel, Meerkat Reptiles - Tortoise, Crocodile, Sand Lizard, Rhino Toad Dinosaurs - Raptor (Cave), Rex (T-Rex), Archaeopteryx, Pterodactyl Mythic - Emberwulf, Yeti, Fen Stalker, Cactee, Hatworm, Snapdragon, Trillodon Vermin - Rat, Molerat, Scorpion, Spider, Cobra, Rattlesnake, Marsh Snake Aquatic - Salmon, Catfish, Piranha, Clownfish, Crab, Lobster, Jellyfish, Pufferfish, Shark, Whale, and more Bosses - Fire Dragon, Frost Dragon

Presets

Presets are editable JSON files stored in %AppData%/Roaming/Hytale/UserData/Saves/{YourSaveName}/mods/presets/.

default_extended (NEW DEFAULT) - Best of both worlds. Default timings (30 min growth, 5 min cooldown) with multiple food options from lait_curated. Recommended for most players.

default - Streamlined experience with original game values. Single food per animal, 30 min growth, 5 min cooldown. Only livestock enabled.

lait_curated - Organic, natural experience. Multiple foods per animal, logical growth times (chickens 10 min, horses 30 min), balanced cooldowns. Rabbits breed fast (1 min cooldown), large animals need more rest.

zoo - All real-world animals enabled. Includes livestock, mammals, critters, birds, and reptiles. Excludes mythic creatures. Uses lait_curated values.

all - EVERYTHING enabled. All 119 animals across all 10 categories including mythic creatures, vermin, aquatic, and boss dragons. Uses lait_curated values. For the ultimate breeding experience.

Preset Commands

/breedconfig preset list Show available presets /breedconfig preset apply <name> Apply a preset /breedconfig preset save <name> Save current config as preset ⚠️ _This will override the previous preset values if the name was already in use and they can't be recovered_ /breedconfig preset restore <name> Reset built-in preset to defaults Note: Built-in presets (default, default_extended, lait_curated, zoo, all) are automatically updated with new animals on startup. Use restore to reset a preset to factory defaults if you've modified it.

Creating Custom Presets

If the game tells you you don't have the permissions to use this command, run /op self first

To apply a preset to your world:

Copy an existing preset in mods/presets/, rename it, edit the values, then apply with /breedconfig preset apply my_preset

To create a new preset from the current world config

⚠️ This will override the previous preset values if the name was already in use and they can't be recovered

Configure animals with /breedconfig commands, then run /breedconfig preset save my_preset

Commands

All commands use the unified /breed prefix for easy discovery.

Main Commands

/breed Show help /breed help Show help /breed status View tracked animals and stats /breed growth Toggle baby growth on/off Taming

/breed tame <name> Prepare to tame and name an animal /breed untame Release a tamed animal /breed info Show taming information /breed settings Taming settings Configuration

/breed config Show config summary /breed config list [category] List animals by category /breed config info <animal> Show detailed animal info /breed config reload Reload config from file /breed config save Save current config to file /breed config enable <animal|ALL> Enable breeding /breed config disable <animal|ALL> Disable breeding /breed config set <animal> food <item> Set primary food /breed config set <animal> growth <min> Set growth time /breed config set <animal> cooldown <min> Set cooldown /breed config addfood <animal> <item> Add breeding food /breed config removefood <animal> <item> Remove breeding food Custom Animals (Other Mods)

Add creatures from other mods to the breeding system. Simply provide the NPC role name and the plugin will auto-discover the model.

/breed custom add <npcRole> <food> [food2] [food3] Add by NPC role (auto-discovers model) /breed custom setbaby <model> <babyRole> Set baby NPC role for dedicated baby spawning /breed custom remove <model> Remove a custom animal /breed custom list List all custom animals /breed custom info <model> Show custom animal details /breed custom enable <model> Enable a custom animal /breed custom disable <model> Disable a custom animal /breed custom addfood <model> <food> Add a breeding food /breed custom removefood <model> <food> Remove a breeding food /breed custom scan Scan world for creatures Example: To add a creature with NPC role "VgSlime_Npc_Guumi_Green":

/breed custom add VgSlime_Npc_Guumi_Green apple The plugin validates the NPC role exists, spawns a temp entity to discover the model, and registers both for detection and spawning.

Baby spawning: If you know the baby NPC role, set it with /breed custom setbaby. Otherwise, babies spawn as scaled-down adults (40% size).

Custom animals are automatically detected when they spawn and saved to config.

Legacy Commands (Deprecated)

The following commands still work but show deprecation warnings:

/laitsbreeding → /breed

/breedstatus → /breed status

/breedgrowth → /breed growth

/breedconfig → /breed config

Configuration

Config file: mods/laits-breeding-config.json

{ "activePreset": "default_extended", "defaults": { "growthTimeMinutes": 30.0, "breedCooldownMinutes": 5.0, "growthEnabled": true }, "animals": { "COW": { "enabled": true, "breedingFoods": ["Plant_Crop_Wheat_Item", "Plant_Crop_Cauliflower_Item"], "growthTimeMinutes": 30.0, "breedCooldownMinutes": 5.0 } } }

Roadmap

Done: Configurable timing, multiple breeding foods, external preset files, all creatures breeding, heart particles

Planned:

Taming & Breeding Extended

Taming to make domesticated animals follow you

Feed babies to make them grow faster

Better customization

Advanced config (custom scales per growth stage, baby models/NPCs, offsprings count)

Animal Wellness & Bonding

Animal wellness (pet your animals, build trust, mood affects breeding)

Inheritance

Genetics system (babies inherit traits, stats and appearance from parents)

Modding

Breeding & Taming library to allow other modders to integrate such mechanics as standalones in their own mods

Cross-compatibility testing with other mods

Known Issues

Animations don't interrupt - Feeding while an animal is fleeing or sleeping won't interrupt them

Growth time setting - May not work reliably in all cases (investigating)

Wild baby animals - May sometimes not grow into adults

Single world only - Only works with the default world (multi-world not supported)

Contact

This mod is actively being developed. For issues or suggestions, click on one of the links below.

Downloads
51.4K
Created
Jan 16, 2026
Updated
Jan 27, 2026
Version
Early Access

Categories

Mobs\CharactersGameplayQuality of LifeUtilityFood\Farming

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Download on CurseForge
Free download • 51,353 total downloads

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Frequently Asked Questions

What is HyTame - Animal Breeding?

Animal breeding and baby growth for Hytale to expand your farm

How do I download HyTame - Animal Breeding?

You can download HyTame - Animal Breeding for free from CurseForge. Click the "Download on CurseForge" button on this page to go directly to the download page.

Who created HyTame - Animal Breeding?

HyTame - Animal Breeding was created by LaitK. The mod has been downloaded 51.4K times.

Is HyTame - Animal Breeding compatible with Hytale servers?

HyTame - Animal Breeding is designed for Hytale and can be used on both single-player and multiplayer servers. Check the mod page on CurseForge for specific compatibility information.

How do I install HyTame - Animal Breeding?

To install HyTame - Animal Breeding: 1) Download the mod from CurseForge, 2) Place the file in your Hytale mods folder, 3) Restart the game. The mod should load automatically.