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NeoTale

NeoTale

miscLiopyu

A project meant to make Hytale modding easier in general. For now it simplifies event subscriptions to Neoforge's event bus subscription practice, making event subscription a lot simpler for modders

About NeoTale

NeoTale

NeoTale is a lightweight, annotation-driven event system for Hytale plugins inspired by NeoForge’s event bus system. It removes manual registration and boilerplate by automatically discovering and wiring your event handlers at runtime.

Features

Annotation-based event subscription

No manual registration required

Automatic class scanning

Static method dispatch

Minimal, clean API

NeoForge-style workflow

How It Works

On startup, NeoTale scans your plugin and automatically detects:

Classes annotated with @EventBusSubscriber

public static methods inside those classes annotated with @SubscribeEvent

Any method matching this pattern is automatically registered to the event bus and invoked when the corresponding event fires.

Event Example

@EventBusSubscriber public final class ServerEvents {

@SubscribeEvent public static void onBoot(BootEvent event) { System.out.println("Server booted!"); }

@SubscribeEvent public static void onBreak(BreakBlockEvent event) { System.out.println("Block broken!"); } }

That’s it. NeoTale handles discovery and binding automatically.

Detection Rules

NeoTale will only register methods that meet all of the following:

Declared in a class annotated with @EventBusSubscriber

Marked public static

Annotated with @SubscribeEvent

Accept exactly one parameter (the event type)

System Registration

NeoTale can also auto-register ECS systems using the same annotation-first approach. Declare public static methods annotated with @SubscribeSystem inside an @EventBusSubscriber class. NeoTale will invoke these methods during plugin setup and register the returned system into the correct registry.

System Example

@EventBusSubscriber public final class Systems {

@SubscribeSystem(store = SystemStore.ENTITY) public static ISystem<EntityStore> myEntitySystem() { return new EntityEventSystem<>(BreakBlockEvent.class) { @Override public void handle(int i, @Nonnull ArchetypeChunk<EntityStore> chunk, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> buffer, @Nonnull BreakBlockEvent event) { }

@Override public Query<EntityStore> getQuery() { return Query.any(); } }; }

@SubscribeSystem(store = SystemStore.CHUNK) public static ISystem<ChunkStore> myChunkSystem() { return new RefSystem<ChunkStore>() { @Override public Query<ChunkStore> getQuery() { return Query.any(); }

@Override public void onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) { }

@Override public void onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) { } }; } }

Gradle Setup

Add the NeoTale Maven repository:

Gradle (Groovy)

repositories { maven { url 'https://dl.cloudsmith.io/public/lio/neotale/maven/&#x27; } }

dependencies { implementation "net.liopyu:neotale:$neoTaleVersion" }

Gradle (Kotlin DSL)

repositories { maven("https://dl.cloudsmith.io/public/lio/neotale/maven/") }

dependencies { implementation("net.liopyu:neotale:$neoTaleVersion") }

Why NeoTale?

Hytale&rsquo;s native systems are powerful, but event wiring can be repetitive and confusing. NeoTale streamlines development by providing a simple, familiar approach for developers coming from NeoForge event bus subscription.

Usage & Distribution

NeoTale is free to use in any project, including public servers, modpacks, and redistributed builds. You are allowed to bundle and redistribute NeoTale as-is wherever you need it.

The ARR label only applies to direct ownership of the project&rsquo;s source/assets; it does not restrict normal use or redistribution of the built mod.

Downloads
55
Created
Jan 21, 2026
Updated
Jan 23, 2026
Version
Early Access

Categories

LibraryUtility

Download Mod

Download on CurseForge
Free download • 55 total downloads

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Frequently Asked Questions

What is NeoTale?

A project meant to make Hytale modding easier in general. For now it simplifies event subscriptions to Neoforge's event bus subscription practice, making event subscription a lot simpler for modders

How do I download NeoTale?

You can download NeoTale for free from CurseForge. Click the "Download on CurseForge" button on this page to go directly to the download page.

Who created NeoTale?

NeoTale was created by Liopyu. The mod has been downloaded 55 times.

Is NeoTale compatible with Hytale servers?

NeoTale is designed for Hytale and can be used on both single-player and multiplayer servers. Check the mod page on CurseForge for specific compatibility information.

How do I install NeoTale?

To install NeoTale: 1) Download the mod from CurseForge, 2) Place the file in your Hytale mods folder, 3) Restart the game. The mod should load automatically.