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Hytale TPS Calculator

Calculate required server specs to maintain 20 TPS (ticks per second). Optimize your server performance and avoid lag.

Expected Players

20players
150100150200

View Distance

10chunks
410 (default)2032

Higher view distance = more chunks loaded = higher CPU/RAM usage

Average Entity Count

100entities
10100250500

Mobs, animals, dropped items, and other moving objects

Number of Plugins

10plugins
0255075100

More plugins = more processing overhead

Understanding TPS

TPS (Ticks Per Second) measures how many game ticks your server processes each second.

20 TPS is ideal - This means one tick every 50ms, providing smooth gameplay.

Below 18 TPS - Players experience noticeable lag, delayed actions, and stuttering.

Each tick processes player movement, entity AI, block updates, redstone, and more. Lower TPS means everything runs slower.

Estimated TPS

12.5TPS

(80ms per tick)

poor Performance

Recommended Specs

CPU Cores

2 cores

RAM

8 GB

Storage

SSD

Estimated Hosting Cost

$30

/month

View Hosting Plans

Performance Warnings

TPS below optimal. Consider reducing view distance or player count.

Load Breakdown

Players3
View Distance5
Entities4
Plugins3
Total Load15

Optimizing Hytale Server TPS

What Affects TPS?

  • Player Count: More players = more entities, chunks, and processing
  • View Distance: Exponentially increases loaded chunks and memory usage
  • Entities: Mobs, animals, items need AI and physics calculations
  • Plugins: Each plugin adds overhead, some poorly optimized
  • Redstone: Complex circuits can significantly impact performance
  • World Size: Larger worlds take longer to process and save

How to Improve TPS

  • Reduce View Distance: Drop from 10 to 8 chunks for better performance
  • Limit Entities: Use entity limits and clear dropped items regularly
  • Optimize Plugins: Remove unused plugins and use lightweight alternatives
  • Upgrade Hardware: More CPU cores and RAM = better TPS
  • Use Optimized Server: Paper, Purpur provide better performance than vanilla
  • Pre-generate Worlds: Avoid generation lag during gameplay

TPS vs MSPT (Milliseconds Per Tick)

While TPS shows how many ticks per second, MSPT shows how long each tick takes:

  • 20 TPS = 50 MSPT - Perfect performance
  • Below 50 MSPT - Server has spare performance capacity
  • Above 50 MSPT - Server is struggling, TPS will drop
  • Above 100 MSPT - Severe lag, TPS below 10