Orbis Origins
A Hytale mod that allows players to choose their playable species at the start of their journey. Each species comes with unique attributes, resistances, and starter items.
About Orbis Origins
Transform your Hytale experience with Orbis Origins, a species selection mod that allows players to choose from 15 unique playable species, each with distinct attributes, resistances, and visual models.
Overview
Orbis Origins introduces a species system that changes how players approach character creation in Hytale. Upon first joining a world, players receive a Species Selector item that opens a custom GUI, allowing them to browse, preview, and select from a diverse roster of playable species. Each species offers unique gameplay advantages through stat modifiers, damage resistances, and in some cases, starter items.
Key Features
Species Selection Interface
3D Model Preview: Preview species models in-world before selecting
Model Variant Cycling: Most species feature multiple visual variants to choose from
Attachment Customization: Customize model attachments (hair, outfits, accessories) for species that support them
Species Information: View descriptions, stat modifiers, resistances, and starter items
Persistent Choices: Your species selection, variant, and attachment choices are saved and automatically re-applied when rejoining worlds
Comprehensive Species System
15 Unique Species: From small agile Kweebecs to massive elemental Golems
Stat Modifications: Custom health, stamina, and mana modifiers that enhance gameplay variety
Damage Resistances: Each species features unique resistances to specific damage types
Balanced Weaknesses: Strategic weaknesses ensure no species is overpowered
Model Persistence: Species models persist across world joins and server restarts
Attachment Customization: Many species support customizable attachments (hair styles, outfits, accessories) discovered automatically from model definitions
Crafting Integration
The Species Selector item can be crafted at an Arcane Workbench (Misc category) using:
1 Emerald
8 Green Crystal Shards
This allows players to obtain additional selectors if needed, or craft them for other players.
Playable Species
Intelligent Races
Kweebec (7 variants)
Small, agile forest-dwelling creatures
Higher stamina, high mana (+15), and nature resistance
Starter kit: Kweebec head and chest armor, wood staff
Variants: Rootling, Sapling, Seedling, Sapling Orange, Sapling Pink, Sproutling, Razorleaf
Supports attachment customization (hair, outfits, accessories)
Trork (9 variants)
Large, brutish warriors
Much higher health and physical resistance
Starter kit: Full trork armor set (head, chest, hands, legs), stone sword
Variants: Warrior, Shaman, Sentry, Mauler, Hunter, Guard, Doctor Witch, Chieftain, Brawler
Feran (6 variants)
Balanced fennec fox species
Moderate mana (+5), fire and lava resistance
Starter kit: Crude bow, crude axe
Variants: Cub, Civilian, Burrower, Sharptooth, Longtooth, Windwalker
Supports attachment customization
Klops (3 variants)
Industrious mining and trading creatures
Slightly higher stamina and minor physical resistance
Starter kit: Onion staff, crude axe
Variants: Merchant, Miner, Gentleman
Goblin (4 variants)
Crafty scavengers
Higher stamina and poison resistance
Starter kit: Scrap sword, scrap club, scrap shield
Variants: Scrapper, Scavenger, Ogre, Miner
Outlander (3 variants)
Humans who split off from civilization
Moderate mana (+10), balanced stats with minor magic resistance
Starter kit: Crude bow, scrap spear
Variants: Outlander, Ranged, Cultist
Supports attachment customization
Undead Races
Skeleton (9 variants)
Undead creatures
Moderate mana (+10), immune to poison, vulnerable to fire
Starter kit: Crude bow, scrap sword
Variants: Skeleton, Fighter, Soldier, Knight, Scout, Archer, Ranger, Mage, Archmage
Supports attachment customization
Zombie (4 variants)
Reanimated corpses
Much higher health, immune to poison, physical resistance
Vulnerable to fire
Starter kit: Zombie leg club
Variants: Zombie, Burnt, Frost, Sand
Elemental Constructs
Earth Golem
Construct of earth and crystal
Very high health, moderate mana (+10), and physical resistance (10%)
Weak to fire
Frost Golem
Construct of ice and crystal
Moderate mana (+10), immune to cold, physical resistance (10%)
Weak to fire
Flame Golem
Construct of fire and crystal
Moderate mana (+10), immune to fire and lava, physical resistance (10%)
Weak to cold
Thunder Golem
Construct of lightning and crystal
High mana (+15), immune to lightning with strong resistances, physical resistance (10%)
Sand Golem
Construct of sand and crystal
Moderate mana (+10), physical resistance (10%)
Weak to water
Firesteel Golem
Construct of firesteel
Moderate mana (+10), fire and physical resistance (10%)
Weak to cold
Void Golem
Construct of void energy
High mana (+15), immune to void with strong magic resistance, physical resistance (10%)
Standard Race
Orbian
The standard Orbian species with no special bonuses or penalties
Uses default player skin
Gameplay Impact
Each species offers a unique playstyle:
High Health Builds: Trork, Zombie, and all Golems provide massive health pools for tank-focused gameplay
High Stamina Builds: Kweebec, Goblin, and Klops excel at mobility and sustained activity
High Mana Builds: Kweebec, Thunder Golem, and Void Golem provide significant mana bonuses for magic-focused gameplay
Balanced Builds: Feran, Outlander, and Orbian offer well-rounded stat distributions
Specialized Resistances: Each species provides strategic advantages in specific combat scenarios
Starter Kits: Most species begin with a full set of starter items including armor and weapons appropriate to their theme
Visual Customization: Many species support attachment customization, allowing players to personalize their appearance
Technical Details
Model Persistence: Your chosen species model, variant, and attachments persist across sessions
Stat Synchronization: Health, stamina, and mana modifications are immediately applied
Damage System Integration: Resistances and weaknesses work with Hytale's damage system
Attachment Discovery: Automatic discovery of model attachments from Hytale's model definitions
Species Management: Server owners can disable species or add custom ones via JSON configuration
Installation
Download the latest release
Place the JAR file in your Hytale server's plugins directory
Restart your server
Players will receive the Species Selector item on their first world join
Usage
Upon first joining a world, you'll receive a Species Selector item in your inventory
Right-click the item to open the species selection GUI
Browse available species and preview their models
Cycle through variants using the arrow buttons
Customize attachments (hair, outfits, accessories) if available for your selected species
Read species details including stats, resistances, and starter items
Click "Confirm" to select your species
Your choice (species, variant, and attachments) is permanent for that world and persists across sessions
Custom Species & Modifications
Orbis Origins supports adding custom species and modifying built-in ones through JSON configuration files. This allows server owners and modders to extend the mod with their own species or adjust existing ones.
Adding Custom Species
Create a JSON file in mods/hexvane_OrbisOrigins/Species/ with your species definition. For example, a custom Dragonling species:
{ "id": "dragonling", "displayName": "Dragonling", "description": "A cute little dragonling.", "modelBaseName": "Dragonling_Green", "variants": ["Dragonling_Green", "Dragonling_Red", "Dragonling_Blue", "Dragonling_Purple"], "healthModifier": 10, "staminaModifier": 5, "manaModifier": 10, "enabled": true, "enableAttachmentDiscovery": true, "attachments": {}, "eyeHeightModifiers": { "Dragonling_Green": 0.1 }, "hitboxHeightModifiers": {}, "starterItems": ["Soil_Dirt"], "damageResistances": { "Physical": 0.75, "Fire": 0.0 } } Modifying Built-in Species
To modify a built-in species, create a JSON file in the data directory with the same species ID. Your file will override the built-in definition, allowing you to adjust stats, resistances, starter items, or add custom eye height and hitbox modifiers.
Disabling Species
You can disable any species (including built-in ones) by setting "enabled": false in a JSON file with the same species ID. Disabled species won't appear in the selection list but their data files remain intact.
Attachment Customization
Species can enable automatic attachment discovery using "enableAttachmentDiscovery": true, which automatically finds customizable attachments (hair, outfits, accessories) from Hytale's model definitions. You can also manually define custom attachments using the attachments field. See the documentation for details.
Documentation
See SPECIES_JSON_GUIDE.md in the github repo for complete documentation on the JSON schema, field descriptions, and examples.
Compatibility
Compatible with Hytale server builds that support the modding API
Does not modify core game files
Safe to use alongside other mods that don't conflict with player models or stats
Supports referencing models from other mods
Future Plans
This mod is actively being developed with plans to expand its features and add more content in future updates. Stay tuned for announcements about upcoming additions.
Support
For issues, suggestions, or questions, please visit the project repository or contact the developer.
Credits
Developed for the Hytale modding community. Built using the Hytale Modding API.
Note: This mod requires a Hytale server with modding support enabled. Species selections are saved per-world, so each world maintains its own species data for players.
Categories
Need a Server?
Run Orbis Origins on a dedicated Hytale server with easy mod management.
Get Hytale HostingFrequently Asked Questions
What is Orbis Origins?
A Hytale mod that allows players to choose their playable species at the start of their journey. Each species comes with unique attributes, resistances, and starter items.
How do I download Orbis Origins?
You can download Orbis Origins for free from CurseForge. Click the "Download on CurseForge" button on this page to go directly to the download page.
Who created Orbis Origins?
Orbis Origins was created by Hexvane. The mod has been downloaded 1.2K times.
Is Orbis Origins compatible with Hytale servers?
Orbis Origins is designed for Hytale and can be used on both single-player and multiplayer servers. Check the mod page on CurseForge for specific compatibility information.
How do I install Orbis Origins?
To install Orbis Origins: 1) Download the mod from CurseForge, 2) Place the file in your Hytale mods folder, 3) Restart the game. The mod should load automatically.
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